

Furthermore, when L4D2 tries to be serious it lacks impact - the room filled with executed carriers, for example.Įven L4D1 campaigns in L4D2 are closer to the L4D2 style than L4D1. In a lot of ways, I don't think it goes far enough. L4D2 is flashy, goofy, silly, "hey let's go fuck up some zombies!" Coach wants a cheeseburger! Grab a frying pan and smack a midget zombie that rides people around! Fight through an amusement park with zombie clowns and set off a fireworks display to attract a helicopter rescue! Which is fine, but it's a completely different feel. It's hard not to fight through Mercy Hospital the first time and think about the chaos that went down and wonder if the world is ending. Everything is played fairly straight, and when it's silly it's because the characters are saying funny things to break tension ("An abandoned cabin in the woods? I think I know where this is going."). L4D1 is a horror movie, on the creepy/survival side of things. Wellll, to be honest, in my opinion the atmosphere and experience of L4D1 is far better. It's very interesting if you're a big fan of HL2.Īlso: Here's the original forum post by Gabe himself of you or anyone else is interested.Valve Time's servers seem to be having a few issues, but it's accessible.
LEFT 4 DEAD 2 STEAM CODE MOD
And there's also a mod out there that recreates the demo levels we got to see. The leak can still be found online if you look hard enough. It even was supposed to have a lot of the old HL1 enemies. There were children working in factories, enemies that would go up to citizens and incinerate them, arcades were people control live manhacks that killed people, etc. The plot was also very different and much darker. Gordon had an AK-47, a blow torch, combine baton, and a very weird array of other weapons in ADDITION to the weapons we have in HL2 today. However, I can imagine the leak didn't speed things along either.īut one of the biggest things about the leak is how different it was going to be. As I said above, the release was already being put off because Valve personally felt it wasn't ready. Contrary to popular belief though, the leak was NOT what caused Half-Life 2 to be delayed. Especially since it wasn't caused by someone internally, but by a one in a million chance of someone taking advantage of some random security exploit in Outlook and stealing it right out of Valve's hands. It's basically the most famous video game leak in history. Valve agreed with him, contacted the feds, and set up a sting. But the hacker himself actually came forward first and said that the whole thing was a joke and that he'd like a job with them.
LEFT 4 DEAD 2 STEAM CODE CODE
People began telling him where they got the source code from and one thing led to another. So Gabe himself actually went on the forms (a very popular Half-Life site, which has now been reworked into ) and made a post himself asking the community for help and for any leads. The FBI basically promised them they would try to help, but there honestly wasn't much they could do. For a company that has always valued the "when it's done approach", it was really disheartening to have their magnum opus leaked through every corner of the Internet in such an unfinished form. But anyways, Valve was really disappointed. Gabe always brings that up in interviews. And it spread EVERYWHERE! It got so bad that there were a bunch of dirty images with the character models being passed around. He somehow got his hands on the source code of the game and leaked it out. They figured it out rather quickly once they saw that their source code was popping up all over the Internet.Īs it turns out, a German hacker had used a security exploit in Microsoft Outlook to gain access into Valve's network.

But it was A LOT worse than they thought. Eventually they realized they'd been compromised and figured it wasn't anything too severe. But the problems only got worse and spread throughout the entire company. He reformatted his hard drive thinking it was some sort of random glitch.

LEFT 4 DEAD 2 STEAM CODE PC
Except the beta was strikingly different than what came out a year later.Īnyways, Gabe says it began one day when his PC started acted funny. The same thing actually happened with HL1 back in 1997. However, shortly after E3, Valve decided that the game wasn't ready and that they needed more time to work on it. Valve had basically stayed silent for five years (just like H元) and boom! The game was ready and it was going to be in everyone's hands by the end of the year. And the best part was that it was due out that September. Half-Life 2 was announced at E3 2003 and basically stole the show.
